Publishing

Publishing

We Get In The Trenches

We Get In The Trenches

We Get In The Trenches

We don't hand you a plan and wish you luck. We're hands on partners who embed into your process, tackle the hard problems alongside you, and genuinely love the chaotic, rewarding grind of bringing a game to market.

We don't hand you a plan and wish you luck. We're hands on partners who embed into your process, tackle the hard problems alongside you, and genuinely love the chaotic, rewarding grind of bringing a game to market.

Store Page Optimization

Press & Influencer Outreach

Localization

Market Research

Post Launch Support

Assets, Trailers, & Key Art

Paid Social & Ad Campaigns

Community Management

Marketing Plan

Social Media Management

QUALITY OVER VOLUME

We Only Work On Games We Believe In

We Only Work On Games We Believe In

Frostbloom isn't a volume publisher. We're selective by design, ensuring that every partner receives our full attention. We look for three primary criteria.

Frostbloom isn't a volume publisher. We're selective by design, ensuring that every partner receives our full attention. We look for three primary criteria.

Market Opportunity

A clear audience, a strong hook, and a position in the market that we can build something real around.

Strong Positioning

A great game with a weak identity is a hard sell. We look for titles that know exactly what they are and can communicate it clearly in seconds.

Development Team

Great games come from teams that treat collaboration as seriously as craft. We look for developers who are collaborative and fully committed to the launch as much as the build.

Pitch Your Game

We read every pitch. We look for games that have something that stops us mid-scroll. A hook we can't stop thinking about and an audience ready to be found. If that sounds like your game, we'd love to see the pitch.

Comprehensive Review

If it's clear you've put serious effort into your pitch we'll always reply with actionable feedback

Flexible By Design

No two games are the same, so no two deals should be either. We shape our partnerships around where your game is, what your team needs, and what success actually looks like for you.

Transparent Terms

We focus exclusively on marketing and bringing your game to market. While we do cover marketing expenses, we don't offer development funding (at the moment). We typically take between 20-30% revenue share depending on the situation. IP is always 100% yours.